home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software Vault: The Gold Collection
/
Software Vault - The Gold Collection (American Databankers) (1993).ISO
/
cdr43
/
glossa21.zip
/
GLOS21.ASC
Wrap
Text File
|
1993-04-01
|
42KB
|
1,068 lines
TERMS USED IN MIDI-COMPUTING
Introduction
This reference provides a listing of terms
important to the activity of MIDI-computing.
In its simplest usage, computing involves the use
of computers (programmable electronic devices) to
process data. For example, storing, editing, and
retrieving information.
MIDI-computing is distinguished by the application
of a device known as a MIDI, which stands for:
Musical Instrument Digital Interface
By means of a MIDI electronic circuit, musical
instruments--like keyboard synthesizers--can be
connected to computers, or connected to other
synthesizers.
The result? Messages can be sent back and forth--
messages that produce melodies, harmonies, changes of
pitch and volume... To illustrate: One musical
message, like a piano melody played on a keyboard, can
be "recorded," (that is, encoded) on a track in
computer memory, then another message can be layered--
superimposed--on the melody line. The other message
might be, for instance, the sounds of an orchestral
string ensemble.
Captured by this process are the elements of a
digital recording, like that of a compact disc. Gone
are the scratches and other noises of the traditional
phonograph record. Gone is the wow and flutter often
associated with tape recording.
This musical arrangement (melody, harmony, tempo,
pitch, etc.) can then be edited on the computer screen.
Errors can be corrected, specific notes deleted, chord
changes introduced.
Then, the ultimate product--a performance, a
musical score--can be printed by the computer, using
standard musical notation.
That's what MIDI can do.
This document is designed to explain and define
many of the terms currently used in MIDI-computing.
Version 2.0, May 1992
Introduction to Version 2.1
Like the previous version (2.0), this compilation
of terms used in MIDI computing is designed for the
novice, who is not sure what MIDI is all about.
Dan McKee helped immeasurably with Version 2.0,
but he is not responsible for my stumbles, like
referring to Pitch "Blend" or to Compact "Disks."
Frank Marousek recommended an expansion of the
Glossary, which has become Version 2.1.
As always, suggestions for additions or
corrections are welcome.
Version 2.1, September 1992
Eugene A. Confrey, Ph.D.
70732,301
A
ACCENT: Stress given to a musical tone.
ACCIDENTALS: In music, these are sharps, flats,
or naturals that are not indicated in the key
signature. MIDI software programs tend to represent
accidentals as sharps (F-sharp, rather than G-flat).
ACCESS: In computing, the verb is more often
encountered than the noun. Synonomous phrase: To
communicate with. Illustration: A sequencer that lets
one directly access hardware.
AFTERTOUCH: The change in pressure on a key after
the initial attack. Determines vibrato and other
characteristics.
ALGORITHM: A step-by-step procedure for problem-
solving.
APPLE MACINTOSH: Apple computers were among the
earliest computers to offer MIDI-computing capacity.
Others now in the field include IBM-compatible PC's,
Atari, and Amiga.
ARTICULATION: The percentage of a note's duration
that actually plays. This could represent the
difference between a staccato and a legato effect.
ATTACK: When the musical note begins. Antonym:
Release.
AUDIO: Sound, or its transmission and
reproduction.
AUTO ACCOMPANIMENT: (Sometimes called
"Orchestration" or "Auto Chord.") The rhythmic styles
that sound when a fingered or one-finger mode is
selected. Auto Accompaniment usually comprises a drum
pattern, a bass line, and other enhancing sounds, like
a piano arpeggio or a strummed guitar.
B
BAR: A synonym for measure--musical time, a
grouping of beats.
BEAT: Literally, a single stroke or pulsation.
Tempo is expressed in beats per minute. The beat value
affects the metronome. [See also: TEMPO.]
BUFFER: A temporary storage area in memory.
BULK DUMP: Denotes a series of system-exclusive
messages. Sometimes, this involves transferring a mass
of data, like several choruses of a song that have been
stored in memory from the keyboard to the sequencer or
vice versa. Settings at both ends must be coordinated.
A keyboard "bulk dumps" to a sequencer as a system
exclusive message (Syex). Conversely, a keyboard can
receive such data as a system exclusive message.
C
CANCEL: An often-misunderstood command. It does
not mean delete (e.g., the file) or "send it to the
moon." It usually means, simply, turn off the display
now on the screen.
CHANNEL: In ordinary language, a channel is a
path for passing data. In MIDI, channels are used to
separate different sections of a song that are going to
play together. Each channel is assigned to a single
instrument in any particular instant of time. One
channel is usually reserved for a percussion voice. To
channelize means to move to another channel.
CHOKING: What happens when the sequencer receives
too much continuous data. Result: Tempos slow down
and speed up randomly.
CHORD: Three or more tones sounded simultaneously-
-preferably harmonious.
CLASSICAL MUSIC: A broad umbrella term, usually
contrasted with jazz, folk music, pop-music. The
"classical" tradition is best illustrated by examples:
symphony, opera, chamber music. [See also: JAZZ,
ROCK.]
CLEF: It's that sign at the beginning of a staff-
-the one that determines pitch.
CLOCK: A clock is used to synchronize two
devices. In MIDI, the term clock is used to denote a
single time source, which everything plays along with.
MIDI clocks are actually special messages that are sent
24 times (normally) per beat, and are used to
synchronize two sequencers, or a sequencer and a drum
machine. Normally, the sequencer's clock is the
important one. Other clock sources are rarely used,
and, typically, only when doing a final recording.
CODES: In MIDI, as in general computing, a code
refers to program instruction. One type is a source
code (human readable). Another is a machine code
(executable).
COMPOSE-ARRANGE: Two activities that can be
facilitated by MIDI-computing. The composer creates
music. The arranger enhances it--by scoring for other
voices or instruments.
COMPRESSION: In MIDI-computing, the process of
compression and expansion refers to changing the range
of a song. Compression makes the loud parts softer,
the soft parts louder.
CONTINUOUS DATA: Controllers, pitch bend,
aftertouch...
CONTROLLER: (1) Most often, it means the
instrument: keyboard, guitar, drums... (As in Master
Controller.) (2) A second meaning, in sequencing,
refers to a setting, a parameter, such as Controller 7
= Volume. In this sense, a controller is a MIDI event.
CONTROLLER CHANGE: This event will be displayed
in the Event List editor. It refers to a change in the
synthesizer setting. There are 128 controllers.
Example: the loudness of notes. [See also: PROGRAM
CHANGE.]
COUNT IN: A command in a sequencer that plays a
metronome for several measures until you are ready to
record.
CRESCENDO: A gradual increase in volume.
Antonym: Decrescendo.
CUT-AND-PASTE: In word-processing, this function
means moving text from one place in a document to
another. In MIDI, one can copy a section of a musical
passage and paste it elsewhere.
D
DAMPER: Traditionally, the damper pedal of an
acoustical piano functioned to stop vibration of a
piano string. (In contrast, the SUSTAIN pedal held or
prolonged the note.) Unfortunately, sustain pedals on
electronic pianos are often called "damper" pedals--
thus blurring the distinction. [See also: SUSTAIN.]
DATA BYTES: These follow the status byte in a
MIDI message, e.g., what note has been struck, how
hard... [See also: STATUS BYTE.]
DEFAULT SETTING: In MIDI, as in general
computing, this is a choice made by the program (when
the user does not specify an alternative).
DESIGN, PROGRAM: Two distinct functions. The
designer of a sequencing piece of software, for
example, conceives and plans the product and all its
functions. The programmer addresses the issues of
programming languages, data structures, how data is
stored and manipulated, etc.
DIGITAL: In MIDI, the phrase digital recording is
contrasted with analog recording. Long-playing
phonograph records are analog recordings. That is,
they capture information in a continuously-variable
form. A fluctuating waveform. Telephone lines work on
the same principle. Digital, in contrast, involves
binary numbers--1's and 0's. MIDI-computing represents
digital encoding.
DLL: A file extension standing for "Dynamic link
libraries." A DLL is part of an application's
executable files, and is often used to link the
application to the hardware.
DOWNBEAT: The maestro's downward stroke,
indicating the first beat of a measure. In contrast,
the upbeat is unaccented.
DUBBING: Making a new recording of sound already
recorded. Sometimes used to describe the process of
mixing sounds from several sources into one recording.
DURATION: The length of time (number of beats) of
a note or chord.
DYNAMICS: Variation in the intensity of musical
notes.
E
EDIT: Editing, in MIDI, involves altering,
deleting, revising the musical passages that have been
captured in a digital recording, and are now displayed
on the monitor screen. This display will offer two
options: (1) The notes are listed by track and number,
by event (like "Note on"), by the specific note G4, the
beat, the channel, etc. (2) The second option for
editing is to use a musical notation display. Here,
the notes are arrayed in clefs, (a) like a piano-roll.
or (b) in conventional musical notations. Editing
options include changes in notes, measures, transpose,
volume... (The piano-roll display is sometimes
referred to as "graphic notation.")
ENABLE-DISABLE: Antonyms, meaning to turn on or
turn off. Synthesizers and sequencers have many
controls requiring such action (like MIDI THRU).
ENGRAVER-QUALITY: A complimentary descriptive
term, meaning a professional-looking job of printing
music.
ENTRY-LEVEL: Beginners (trying to learn MIDI, for
instance). They may be devoid of experience in
computer engineering or in electronic music.
ENVELOPE: The changes of a tone, e.g., attack,
sustain, decay, release.
ERROR MESSAGES: The message says "Something's
wrong!" In MIDI, you might be told that "Memory is
full." Or you've committed a "Track Error." Or you
have made a "Protect Error" (attempted to write to a
protected disk).
EVENT: In ordinary language, an occurrence, a
happening. In MIDI, the signal that is transmittted--
like note on, note off, program change, control
change... [See also: PROGRAM CHANGE, CONTROL CHANGE.]
EVENT-CHASING: Scans data in a sequence before
the start-point of the recording. Looks for patch
changes, for example.
EVENT LIST: An alphanumeric display of all MIDI
events on a single track. Examples: notes, time
signature, tempo, program changes, control changes...
F
FADERS: Controls for changing effects gradually,
like decreasing loudness.
FIELD: Traditional computing defines this as a
location in a record. Examples: name, address, zip
code, etc. Illustrative fields in MIDI: Song title,
Track name, Instrument, Channel...
FILE TYPES: A MIDI File Type 0 is a single
(multiple-channel) track. A MIDI File Type 1 contains
one or more simultaneous tracks.
FILTER: The noun and the verb, in MIDI, are used
primarily in connection with events (note on, program
change, tempo change...) and with channel changes.
Each event is either filtered (deleted), transformed,
or passed through.
FINGERED MODE: Provides automatic rhythm, bass,
and orchestral accompaniment. The bass and orchestral
accompaniment reflect the notes in the chord of the
left hand. [See also: AUTO ACCOMPANIMENT.]
FSK: Frequency-shift keying. Modulation
involving two different frequencies.
G
GANGED: When tracks are "ganged," they will move
simultaneously. (Analogy: A variable capacitor in an
early radio receiver.)
GATE TIME: The length of a produced sound (e.g.,
legato, staccato).
GENERAL MIDI MODE: A convention specifying how a
sequence (a song) should be constructed, so that it
will play on a variety of hardware.
GLIDE: This effect plays the sound of a semitone
below the pitch, then slides up to normal pitch.
GLOBAL EDITING: Affecting an entire file or
program. Transpose is illustrative. The contrasting
function is local editing, like changing one event.
GUI: Graphical user interface. A display that
permits a user to select commands, menu items--by
pointing at an icon (with a mouse) and clicking.
H
HARDWARE SEQUENCER: Sequencing can be performed
by software programs or by hardware. Hardware
sequencers also work with synthesizers, controllers,
sound modules--creating and editing songs. A hardware
sequencer is--as the name implies--hardware, containing
a single-purpose program, one designed to provide
sequencing.
HUMANIZE: A term that is used in the sense of
introducing random irregularities in note-timing and
velocities, in order to reduce the mechanical character
of a performance. [See also: QUANTIZATION.]
I
IMPLEMENTATION CHART: Look for the MIDI
Implementation Chart in the manual of your Master
Controller (e.g., the keyboard). This will tell you
what is transmitted (or recognized) for the various
functions, like note number, the velocity (pressure on
a key), aftertouch (change in pressure), pitch bender,
control change, program change, system exclusive
message, etc.
IMPORT: To bring data from one program into
another. Antonym: Export, meaning to transfer to
another program. (Some sequencer manuals use the term
"Export" to mean: Convert and save--as a MIDI file--
preparatory to transferring elsewhere.)
INITIALIZATION: Initial means the beginning. To
initialize is to set a program to a starting position--
to prepare the program for use.
INSTRUMENTATION: The selection of instruments in
a MIDI arrangement.
INTROS AND FILLS: The Jazz Man's vamp--a couple
of measures repeated before a solo.
INVERSE VIDEO: The reversal of light and dark on
a screen character. Example: An indication of whether
Automatic Rewind is on (enabled) or off (disabled).
J
JAZZ: Another umbrella term, often (erroneously)
defined in terms of volume and tempo. Its basic
ingredient is improvisation--accomplished melodically,
harmonically, or with rhythm changes. [See also:
ROCK.]
K
KEYBOARD: Reminder: In MIDI-computing, one has
to remember which one is involved in a documentation
reference--the computer's or the controller's.
KEY SIGNATURE: Musical notation shows this in
terms of sharps and flats after the clef. Software
sequencers sometimes show a song key as "F Major/D
minor," and indicate the number of sharps or flats. B-
flat Major/G Minor has two flats, for example. [See
also: ACCIDENTALS.]
L
LOOPING: Used to repeat a section of a recording.
M
MARKER: Something used to record a position.
MIDI markers indentify, for example, musical cues.
They work like tab stops in a word-processor.
MAPPING: The process of identifying patches and
keys, so that sound files can be played properly. A
key map will translate values for MIDI messages, so
that the correct keys will be played. A patch map
functions to identify the correct patches (sounds,
instruments).
MCI: Media Control Interface
MEASURE DELETE: This command removes specified
measures (like measures 4, 5, and 6). [See also:
MEASURE ERASE.]
MEASURE ERASE: The contents of specified measures
are erased, but the length of the song is unchanged.
[See also: MEASURE DELETE.]
MEDIA PLAYER: Microsoft's term for the Windows
application that will control the playing of sound
cards, CD-ROM drives, and videodisc players. It will
also play MIDI sequencer files.
MELODY: One of the elements of music (the others
being harmony and rhythm). Melody is a succession of
tones--hopefully pleasing.
MERGE: To combine or blend into one. Example:
Merging two tracks.
MESSAGES: The net effect of MIDI-computing is
sound: melodies, harmonies, rhythms... But the MIDI
message (the MIDI event) itself is not a sound.
Transmitted are digital commands--about 1,000 events
per second.
META EVENTS: In ordinary language, the prefix
META often means above or beyond. In computing, a
METAcharacter conveys information about other
characters. In MIDI, a meta event would be illustrated
by such things as track name, patch name, tempo, time
signature, etc. Meta events are contrasted with data
streams.
METER: The basic pattern of note values, e.g.,
beats per measure. [See also: TIME SIGNATURE.]
METRONOME: A device to mark time by producing a
repeated tick. The older type--a triangular box with a
vibrating arm--was succeeded by an electrical unit. In
MIDI, the ticks are computer-generated.
MIDI: A protocol. The musical instrument digital
interface comprises a MIDI card and cables connecting
the computer to an electronic instrument, such as a
keyboard. The MIDI card (a printed circuit board) is
normally mounted in an expandable slot inside the
computer. Keyboard synthesizers can also communicate
with other synthesizers by means of a MIDI connection.
MIDIEX FILE: Created by saving the current
contents of the buffer. MIDIEX is a standard format
containing raw MIDI data without a header (a line
identifying the program).
MIDI MAPPER: Microsoft's utility program, which
can help in remapping patch, channel, etc. during
playback.
MIDI PITCH WHEEL SWITCH: Determines whether
continuous controller information (e.g., note on, key
pressure, control change, program change...) will be
recorded.
MIDI SOUND GENERATOR: For authentic reproduction
of acoustical instruments. It uses samples--instrument
sounds stored as digitized audio. This is actually
another term for synthesizer--converting MIDI events
into real audio sound.
MIDI THRU: One of three ports (connections):
MIDI In, MIDI Out, and MIDI Thru. MIDI In receives
information from other equipment. MIDI Out sends
information to other equipment. MIDI Thru duplicates
the information, and sends it to other equipment. By
means of the latter, a synthesizer can echo messages to
other synthesizers.
MODULATION: In music, one usually thinks of
modulating as passing from one key to another--by means
of intermediate chords. In MIDI, modulation usually
means applying a vibrato effect to a sound.
MPU-401 COMPATIBLE: The reference is to a
standard interface. (It derives from Roland's initial
design.) Importance: MS DOS MIDI software often
supports this user base, but not always.
MULTI-TIMBRAL: In sequencing, a multi-
timbral sound module can play several parts on
different channels simultaneously. A multi-timbral
device is one that is prepared to sound like more than
one instrument at a time.
MULTI-TRACK RECORDING: Normally, one records on a
single track ("Normal Mode" recording). Multi-track
recording is feasible, however. Example: From a
guitar, with each string on a different channel.
MULTI-VOICE MODE: A setting on a multi-timbral
tone generator (such as a keyboard) for receiving
multiple MIDI channels, each channel having a different
voice (instrument).
MUSICAL SCORE: Most often, the written copy of a
musical composition. Compose in MIDI, print the
notation, and (voila!) there it is.
MUTE: A sequencer command to turn off specified
tracks. Reason: So you can listen exclusively to one
track. [See also: SOLO.]
N
NOISE: That disturbance of a signal that might
occur if your MIDI cables are too long--exceeding 15
meters in length, for example.
NORMAL MODE: When a (controller) keyboard has
this setting (as contrasted with split, or fingered
modes), the sounds are all of one voice--from the
lowest note to the highest. In this mode, the
resemblance is to an acoustical instrument. [See also:
SPLIT MODE, FINGERED MODE.]
O
OCTAVE NOTATION: MIDI software and electronic
keyboards use notations like F4 to represent the
specific note (F) located in the 4th octave of an
acoustical piano.
OPEN COMMAND: Loads an existing disk file.
P
PADS: (Sometimes "Multi-pads"). On keyboards--
where you store percussive sounds.
PAN: To pan is to move the sound between full
left and full right in a stereo sound field. It
resembles the "balance" function of a stereo receiver-
amplifier.
PARAMETER: A tough word to define. In
mathematics, it's a variable or an arbitrary constant.
In MIDI, it's a value assigned at the beginning of an
operation. Examples: pitch bend, sustain, voice
number, volume, reverb...
PATCH: In some early keyboard synthesizers, one
selected "instruments" to play (e.g., vibraphone,
clarinet...) Later, the term "voice" emerged, in part,
because some of the sounds went beyond instruments
(police whistles, human voices, etc.). In contemporary
MIDI-computing, the word "patch" is prominent--one
reason being that a single keyboard setting, like 99,
may encompass a large range of percussive sounds. In
any event, to a sequencer, the patch setting will
determine the nature of the sounds.
PATCH LAYOUT: A potential source of trouble for
MIDI users. Manufacturers of synthesizers have not
standardized the correspondence between patches and
numbers. On a Roland keyboard, the celesta patch
number might be 24; on a Yamaha 09. Microsoft's MIDI
Mapper is designed to help rectify this. [See also:
MIDI MAPPER.]
PATTERN-RECORDING: Establishing a pattern, e.g.,
a bass drum beat, then embellishing it.
PCM: Pulse code modulation--a process of digital
recording.
PERCUSSION: A percussive instrument is sounded by
striking or shaking. Examples: Bass drum, snare,
bongo, cymbal, high-hat... By extension, the term also
encompasses so-called "background sounds," like wind
chimes, thunder, voices...
PIANO ROLL EDITOR: A common notation used for
editing by many sequencers. The notes of each track
are shown as horizontal bars--the vertical position
representing pitch; the horizontal length representing
duration of the note (or chord). [See also: EDIT;
EVENT LIST EDITOR.]
PITCH: The property of a musical tone--determined
by frequency.
PITCH BEND WHEEL: A wheel on the keyboard that
allows notes to be bent up or down. (Example: a
sliding trombone sound.) "Pitch bend" is a MIDI
message.
PLATFORMS: Computer hardware. Some MIDI software
will run on one platform (e.g., IBM PC's) but not on
another (e.g., Macintosh).
PLAYER: In the realm of MIDI-computing, the
sequencer is still the Virtuoso. But MIDI players are
prominent too. They play the sound files. They
compile Play Lists of songs, and sometimes group them
into albums.
PLAY LIST: A list of tunes to be performed in
succession. The sequence is pre-programmed.
POLYPHONY: From the Greek, meaning variety of
tones. In MIDI, the question is: "How many notes can
be played simultaneously?" Maximum polyphony cannot be
exceeded.
PORT: It's a location in hardware where data is
passed in and out. In setting up MIDI, one must make
port assignments, so that channels can be correctly
addressed.
PORT ADDRESS AND INTERRUPT SETTINGS: Addresses
are locations within the computer. These addresses are
used by devices (such as a MIDI keyboard) to
communicate with the software. An interrupt setting
signals when the device is ready to send or receive
data. Addresses and interrupts must be unique for each
device.
PPQN: Pulses per quarter-note. A measurement of
time resolution.
PROGRAM CHANGE: Like controller change, this
event will be displayed in the Event List Editor. An
illustrative program change would be the introduction
of a new voice (instrument). [See also: CONTROLLER
CHANGE.]
PULSE: The tick of a computer clock is sometimes
referred to as a "pulse." Example: One clock pulse
might be defined as 1/240th of a quarter-note.
PUNCH-RECORDING: A feature that allows automatic
on-off recording at specified points.
Q
QUANTIZATION: To quantize is to force all notes
played to fall on the nearest beat specified. It
shifts events (like note-on) to an exact rhythmic
position.
R
RADIO BUTTON: A small circle in a menu display.
When it is pressed (clicked), it will activate an
option.
REAL-TIME: In MIDI, there are two types of
recording procedures: (1) real-time; (2) step-time.
The former resembles traditional recording--as with a
tape recorder. Step-time recording is really
sequential: note-by-note, chord-by-chord.
RECORD: In the world of sound, to register
something reproducible on a disk, like a phonograph
record, or on magnetic tape. Traditional recording
captures the amplitude (height) and frequency (number)
of wave forms. MIDI-computing does not really
"record." It encodes messages, digitally--by means of
numbers. Because of established usage, however, the
words "record" and "recording" often appear in MIDI-
computing, along with "play," "rewind," "fast forward,"
etc. In MIDI-computing, these words are really
metaphors. A typical sequencer will "record" all of
the MIDI events received, along with the time they were
received.
RESET: Keyboards, like computers, sometimes "lock
up." To restore normal operation, the System Reset is
used. There is another meaning in MIDI software:
Reset means to return to the first measure.
REST: In music, a rhythmic silence. Examples: a
2-beat rest, a quarter-note rest.
RITARD: To gradually slacken tempo. Sometimes
used at the ending of a song. (Antonym of the noun:
accelerando.)
ROCK: Like "jazz," a broad umbrella term. Rock
is a form of popular music, usually played on
electronically-amplified instruments, with a heavily
accented beat.
S
SAMPLING: Emulating the sound of an acoustical
instrument by digitizing (converting to digital sound)
the waveforms produced by the instrument.
SAVE AS... If no filename has yet been assigned,
this is the command to use. If your MIDI file has
already been christened, and you have edited it, the
appropriate command is Save.
SELECT: Do you want to edit (insert, delete,
copy, cut...)? You must first "select," i.e.,
highlight, block...
SERIAL: Appearing in succession--one at a time.
MIDI messages, for instance, as displayed in an Event
List.
SEQUENCER: So called because such a program
arranges melodic and harmonic patterns in successive
positions. Strictly speaking, one should define a
sequencer has something that stores note-on and note-
off events in memory, then plays them back.
SEQUENCER MEMORY: It is in RAM (Random Access
Memory). It is measured in the number of events that
can be accommodated.
SLIDER: An input-device to increase or decrease
volume. Also refers to an on-screen image (like a
button control) that one can move with a mouse.
SNAP-TO-GRID: A grid consists of two sets of
lines that crisscross. A snap-to-grid feature
facilitates step-entry of notes.
SMPTE: Usually indicates a standardized time code
developed by the Society of Motion Picture and
Television Engineers. The time code is used in the
MIDI world as a way of synchronizing MIDI to external
events.
SOLO: If you want to listen exclusively to one
track, you can mute all other tracks. Alternative:
Select a track to "solo" (a feature that some
sequencing programs offer). [See also: MUTE.]
SONG CLEAR: To erase the contents of all tracks.
[See also: TRACK CLEAR.]
SOUND DEVICE: Any device is part of the system's
hardware. Examples: a printer, mouse, modem, etc. A
sound device might be, for instance, a MIDI
synthesizer, a CD-ROM drive, a videodisc player.
SOUND DRIVER: Device drivers are software that
control communication between devices (a mouse,
printer, modem...) and the computer. A sound-driver
controls the sound card or the sound device, such as a
MIDI-compatible synthesizer. The sound driver must be
correctly configured for your computer.
SOUND MODULE: The component in a device (such as
a keyboard) that produces the sound (e.g., a violin
melody, a drum rhythm). This is another term for MIDI
sound generator.
SOUND RECORDER: Microsoft's Windows accessory
that can play, record, and edit sound files in the WAVE
(non-MIDI) format.
SPEED; PITCH: Perhaps the most important capacity
of a sequencer. Tempo can be changed without affecting
pitch. Thus, a difficult passage can be recorded
slowly, then played at a faster tempo--with no change
in pitch.
SPLIT MODE: Divides a keyboard into two sections,
each of which can play a different instrument.
Example: From the split-point (like C#3), the left
hand can be producing the sounds of an organ, while the
right hand plays a flute melody line. [See also:
NORMAL MODE.]
SPLIT-POINT: In a split mode, the location on a
keyboard where one voice (instrument) is
diffferentiated from another. G2, for example, might
be set to allow one voice (say, choir) in the left
hand, another voice (say, violin) in the right hand.
[See also: NORMAL MODE.]
STANDARD MIDI FILE: Identified by its extension
(.MID, sometimes .MFF or .SMF), this is a file that can
store MIDI messages, such as songs. The data in a MIDI
file can be played, manipulated, edited...
A MIDI file comprises actions performed on an
instrument (keys pressed, how hard...) There is a
standard MIDI file format. A principal advantage of a
MIDI file: It uses comparitively little disk space,
but, more importantly, it is a standard across
platforms and sequencers.
STATUS BYTE: In a MIDI message, this announces
what kind of message is being sent, e.g., "note-on."
[See also: DATA BYTES.]
STAVES: Plural of staff--those horizontal lines
and spaces.
STOMP BOXES: Floor pedals for enhancing tones,
used principally by guitarists.
SUSTAIN: To sustain is to hold a note (or a
chord). The musical tones fade out gradually. [See
also: DAMPER.]
SYNCHRONIZE: To make synchronous or simultaneous.
Example: to synchronize a drum pattern to play with
melodies and chords on a synthesizer. MIDI
synchronization is a coordinating function--involving a
sync signal.
SYNCOPATION: Changing a regular metrical accent,
e.g., by coming in early or late on a beat. It is a
form of rhythmic improvisation. [See also: JAZZ.]
SYNTHESIZER: (Often shortened to synth.) A
device driven by a microprocessor, which contains a
programmable chip. Examples of instruments that can
contol synthesizers: Guitar, keyboard, wind, string,
drum controllers. The keyboard itself does not produce
musical sound. A synthesizer circuit, built into the
keyboard, accomplishes this function. Originally, a
synthesizer was so called because it synthesized
acoustic instruments. Nowdays, the term refers to the
sound-generating circuitry of any MIDI gear. Another
term is sound module.
SYSEX: Short for a System Exclusive Message.
Illustrative data: voices, drum patterns...
T
TEMPO: In music, the rate of speed (like
allegretto). Electronic keyboards provide controls to
set or change tempo. A quarter-note setting may range
from 40 to 240 beats per minute. Software sequencers
also set and change tempo. Examples of tempo settings:
Viennese waltz 190 bpm; disco-rock 104 bpm; swing 166
bpm. Sequencers display the exact beat (e.g., beat
number 29) of the music being recorded or played. [See
also: BEAT.]
TIME BASE: The number of clock ticks per beat.
Illustrative range: 120-768.
TIME SIGNATURE: In traditional musical notations,
this is expressed as a fractional sign, like 3/4. The
denominator indicates the unit for the beat; the
numerator shows the number of notes per measure. [See
also: METER.]
TONE GENERATOR: Essentially, a synthesizer
without a keyboard.
TOUCH RESPONSE: A feature of some electronic
keyboards, enabling one to control loudness according
to how hard the keys are pressed.
TRACK: In MIDI, the term "track" designates a
location where one records or plays back a musical
message---usually a portion of the total arrangement.
To illustrate, one might record an oboe melody line on
Track Two, then record a bowed bass line on Track
Three. When played, the sounds can be simultaneous.
Most MIDI software now accommodates 64 tracks of music,
enough for a rich orchestral sound. Important: Tracks
are purely for convenience; channels are required.
[See also: CHANNEL.]
TRACK CLEAR: To erase the contents of a specific
track. [See also: SONG CLEAR.]
TRACK MERGE: To merge the contents of two tracks
and store in a third track.
TRACK NAMES: Names like "melody line," "bass
line," "left hand," etc. are assigned to tracks to help
determine the instrumentation of a sequence.
TRANSCRIPTION: The word has been used extensively
in music. Example: arranging for some instrument or
voice other than the original. In MIDI, a common usage
refers to converting a MIDI file into musical notation
for printing. This is accomplished by notation
software.
TRANSPOSE: To perform a musical composition in a
different key. Both synthesizers and sequencers can
carry out this function.
TUNING: 440 Hertz is the normal tuning value.
However, the pitch of a synthesizer can be altered--
raised or lowered. Changes in the tune value are
expressed as plus or minus cents.
TUPLET: A triplet always designated three notes
over two beats. The word "tuplet" is a generic term--
in fancy language "non-integral duration values."
Think of quintuplets (5) or sextuplets (6). (Notes,
not offspring from a single birth.)
U
UNDO: This command could be a life-saver. It
reverses your last mistake, such as inadvertently
recording or inserting MIDI data. "REDO" undoes an
"UNDO."
USER-FRIENDLY: A popular "buzzword" in computing.
Synonym: Intuitive. It means directly comprehended.
For many users, a method of pointing at icons and
clicking is more "user-friendly" than entering many
keystrokes to select menu-items, like commands.
Intuitive programs are more quickly grasped by the
"computer-naive" (another buzzword).
V
VELOCITY: Velocity is the MIDI way of determining
how hard a note is pressed on the keyboard controller.
W
WAVEFORM: A representation of a wave's amplitude
over time.
Z
ZOOM: To magnify the image on a monitor screen--
especially useful when editing notes in Standard MIDI
files.
MIDI REFERENCES
Books
Eiche, Jon F. What's MIDI? Hal Leonard
Publishing Corp. 1990.
Starr, Greg R. What's a Sequencer? Hal Leonard
Publishing Corp. 1990.
Microsoft Press. Dictionary of Computer Terms.
1991.
Articles
Petzold, Charles. An Introduction to the Musical
Instrument Digital Interface. PC Magazine, March 17,
1992.
Kendall, Robert. MIDI Goes Mainstream. PC
Magazine, March 31, 1992.
Wilkinson, Scott. Sequencing Made Easy, Parts 1
and 2. Electronic Musician, March and April 1992.
Petzold, Charles. MCI, MIDI, and The Nature of Time.
PC Magazine, September 29, 1992. (A more advanced discussion.)